Join the NVIDIA Developer Tools team and empower engineers throughout the world developing groundbreaking products in Automotive, VR, Gaming, Deep Learning, and High Performance Computing. See your efforts in action as developers use your products to debug, profile and analyze the performance of their systems/applications. Watch with satisfaction as 3rd-party developers use the debug API that you helped develop to create custom debug tools to tackle complex customer debugging problems. Innovate as you develop the debug and performance analysis capability of future generations of NVIDIA GPUs. Be a part of the team that brings new GPU technologies to market with sophisticated simulation/emulation systems and be among the first to breathe life into new silicon.
We are looking for a senior software engineer to join our efforts to advance our compute debugger products to the next level. The position will be part of a dynamic, worldwide team that develops and maintains and enhances a portfolio of debug tools and libraries that are hosted and targeting OSes including Windows, Linux, and other embedded system real time OSes (RTOS).
What you’ll be doing:
You will apply your knowledge of debuggers, binary instrumentation and computer architecture to enhance existing compute debugger tools and libraries, and extend them to new use cases. You should be comfortable working in C, C++, Python and assembly on a wide range of supported platforms: Windows, Linux, and embedded real time OSes. You should also be comfortable interacting with different development teams, and have an eagerness to learn about new compute and graphics drivers, GPU architectures and operating systems. You will:
Architect, design, and implement solutions to integrate new debugger features into existing NVIDIA developer tools products.
Collaborate closely with research, libraries, and product teams at NVIDIA to identify debugger features that can effectively improve developer productivity and efficiency.
Document requirements and designs, and review documents with teams throughout NVIDIA.
Develop the compute debugger tools for GPUs running on Linux, Windows, and embedded operating systems.
Effectively estimate and prioritize tasks in order to create realistic delivery schedules.
Provide peer reviews to other engineers, including feedback on performance, scalability and correctness.
Mentor junior engineers.
What we need to see:
8+ years of experience
BS or MS in Computer Science or equivalent experience
Strong computer science fundamentals - algorithms and data structures, programming languages, parallel computing, and system software.
Strong programming ability in C, C++, Assembly Language and scripting languages
Excellent knowledge of computer architecture
Ability to self-manage, communicate, and adapt in a fast paced, high demand environment with changing priorities and direction
Excellent communication and interpersonal skills along with the ability to work in a dynamic and distributed team.
Ways to stand out from the crowd:
Expert knowledge in GPU architectures and GPU programming.
Knowledge of CUDA programming
Experience and/or interests in creating developer tools like debuggers and profilers.
Masters or PhD in Computer Science, Mathematics, or related engineering fields.
NVIDIA is widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. If you're creative, driven, and passionate about software tools, we want to hear from you!
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD.You will also be eligible for equity and benefits.
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NVIDIA is a publicly traded, multinational technology company headquartered in Santa Clara, California. NVIDIA's invention of the GPU in 1999 sparked the growth of the PC gaming market, redefined computer graphics, and ignited the era of modern AI.
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