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[2026] Product Manager Intern, Unannounced Super Fun Video Game image - Rise Careers
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[2026] Product Manager Intern, Unannounced Super Fun Video Game

Who We Are

Hey there! Here at Second Dinner, we make award-winning MEGA hits. Oof, maybe that’s not humble enough. But we did win a bunch of awards! We have to say, it feels good. And we want YOU to help us build our next gaming blockbuster.

We believe that diverse perspectives will help us make our games super broadly appealing. If you can bring something new to the table and expand our point of view, that's a huge upside.

We’re a start-up - we move fast & focus on impact. Our studio is small, so you’ll have access to the key leaders across all functions. We’re fully remote, too, so uhhh there is nothing stopping you from applying.


About the Internship
We're still finalizing the specific dates, but we are aiming for the internship duration to be approximately 12 to 13 weeks in Summer 2026. This role will be fully remote, but if you are local to our Irvine HQ, there will be opportunities for you to work from the office.


This Specific Team (It’s a New Game!)

We are a small team building a brand new mobile game! We’ve partnered with one of the biggest and most beloved IPs on Earth, and together we are doing something totally crazy but somehow SUPER fun. Maybe even THE MOST fun! If you are worried about it being too fun, that’s ok, we are too.


Your Role

We’re creators and builders, and you’ll be one of us!

Product Managers keep the eye on the prize and are responsible for driving results that make the game a successful, sustainable business. You’ll design progression and monetization features, figure out product strategy, set goals & find ways of understanding if we’re on track to hit them, and more.

No experience in game development? No problem! Well, not exactly - there’s a lot to learn. But here’s the good news: your manager will be someone who was in your exact position some years ago. And here’s more good news: all it takes is a love for mobile games, strong business acumen, and a passion to create. Sprinkle on some hard work, humility, and humor, and you’ll be golden!


What You’ll Do:

  • Pitch & Evolve Features: Propose changes, improvements, and new features for the game, especially around progression and monetization systems.

  • Turn Data Into Decisions: Analyze in-game telemetry data using dashboards and queries to uncover insights that shape product direction.

  • Define Features Clearly: Write feature specification documents that give design and engineering teams clear goals and success criteria.

  • Set Priorities & Drive Impact: Help prioritize tasks and resources to keep the team focused on the most impactful opportunities.

  • Run Studies & Learn Fast: Design and conduct qualitative and quantitative research, analyze results, and bring findings back to the team.

  • Stay Sharp on the Market: Research and tear down competitive titles to identify trends, opportunities, and lessons we can apply.

  • Collaborate Across Disciplines: Work closely with design, engineering, art, and data science to align gameplay experiences with performance goals.


What You’ll Need:

  • A love for mobile games and curiosity about what makes them fun and successful.

  • Structured problem solving.

  • Strong analytical skills; comfortable working with data, dashboards, and Excel/Google Sheets.

  • Collaborative spirit and eagerness to work cross-functionally with design, engineering, and art.

  • Organizational skills to help prioritize tasks and keep the team focused on what matters most.

Nice to Have, but Not Necessary:

  • Experience designing or running user research studies (qualitative or quantitative)

  • Hands-on experience with product analytics tools

  • Comfort writing feature specs or working in agile development environments

  • Technical literacy (SQL, basic scripting, or comfort with telemetry pipelines)

  • Experience working on mobile products, especially in gaming or entertainment

HEY! Go apply already. What’s the worst that could happen? If we reject your application, you can just be like “ah I didn’t want that job anyway” and then we both move on with our lives.

Requirements:

  • Currently enrolled in a 2-year MBA program, set to graduate in 2027

  • Eligible to work in the United States

Compensation: $45/HR - $50/HR


We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.

You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.

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Average salary estimate

$98800 / YEARLY (est.)
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$93600K
$104000K

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Second Dinner Studios is an independent game development company that believes the foundation of a successful game company is essential for creating enjoyable games.

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BADGES
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CULTURE VALUES
Inclusive & Diverse
Mission Driven
Diversity of Opinions
Growth & Learning
FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Internship, remote
DATE POSTED
October 21, 2025
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