Senior VFX Artist
We're building a world-class team of game-makers: folks bursting with creativity, who balance candor with compassion, and hold themselves and their peers accountable to what's best for players.
We are seeking an experienced Senior VFX Artist to help create a dynamic and beautifully stylized look for an exciting new video game world. Our game will be an open-world, co-op experience filled with memorable characters and beautiful otherworldly environments. The Senior VFX Artist will create visually stunning effects that enhance the game’s characters, environments, props, and more. This role will report directly into the Creative Director.
Use Unreal to create stunning 2D and 3D visual effects that align with the artistic vision
Work with the Creative Director, Art Directors, game designers, and others to develop VFX that complement the game's art style, enhance the gameplay experience, and help realize powerful, unique characters
Communicate VFX strategies and goals, ensuring they integrate with the visual style of the game
Contribute to the design of game mechanics through innovative VFX solutions
Manage and optimize the VFX pipeline, ensuring efficient workflows and consistency across all visual effects
Review and approve VFX assets, ensuring they meet quality standards and fit within the game’s stylized aesthetic
You have 5+ years of professional experience in VFX within the video game industry, backed by a portfolio showcasing your skills in creating high-quality visual effects
You have experience creating effects that enhance both artistic style and game functionality
You have excellent skills in visual design, particularly in stylization, lighting, and color theory
You have knowledge of both Unreal and Niagara with comfort in creating blueprints, custom material networks, shaders, sprite sheets, post-process fx, physics simulation, including cloth sim
You understand the rendering pipeline (forward and deferred), and how lighting systems and post processes work
You have knowledge of Houdini, Substance Designer and Maya
If you are an experienced and passionate VFX Lead with a desire to create industry-leading FX for a sprawling narrative-driven video game, Believer Entertainment is the place for you. Please submit your resume and portfolio to be considered for this exciting opportunity.
Please note - research shows that certain groups of candidates may not apply to jobs unless they meet every single requirement. If you see yourself at Believer but don't check every requirement, we would still love to be in touch with you for current and future opportunities.
Annual salary range: $130,000-$153,000 USD
Making great games is hard, so we do our best to make the other parts less hard.
Great compensation package and equity
Medical, dental, vision, short-term disability, long-term disability, and life insurance. Believer pays 100% of monthly costs for these plans
401(k) via Guideline
10 observed holidays + 10 days for Winter Break and "Take What You Need" PTO policy
Remote-friendly team #LI-Remote
We are committed to continuing to expand our benefits and perks to support all Believers
Believer is committed to creating a diverse environment where Believers of all backgrounds can do their best work and grow professionally. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
Believer is a global games company with developers all over the world, headquartered in Los Angeles, California.
We've built our lives around creating and serving games we're proud of — from Words With Friends to League of Legends, from Apex Legends to God of War. We hope you've enjoyed them, and if our wishes have come true, you're still playing them today.
We still think this is just the beginning.
We are Believers, bonded together by a deep love for players, and a commitment to put them at the center of the games we create, the worlds we build, the stories we tell, and the business we run to keep the fun going for as long as players keep believing.
If an employer mentions a salary or salary range on their job, we display it as an "Employer Estimate". If a job has no salary data, Rise displays an estimate if available.
Design clear, human-centered product experiences and a cross-product design system for Gensyn’s web3 compute protocol, translating complex distributed systems into intuitive, accessible interfaces.
One Workplace seeks a Designer II to create and present interior and architectural design solutions—handling space planning, finish selections, documentation, and on-site verification for commercial projects.
Lead the vision and execution of next-generation performance running footwear at Brooks, guiding cross-season design, digital prototyping, and team mentorship to deliver buildable, market-leading products.
Harvard Magazine is hiring a multimedia designer and editor to craft engaging web and social multimedia that amplifies alumni and university stories.
Amentum seeks a Tactical Occupancy Space Planner to manage move/add/change programs, maintain CAFM/TRIRIGA data, and coordinate space and furniture planning across a large manufacturing site in Santa Clara.
A Design Engineer role focused on building and shipping polished, production-ready interfaces that define new ways people interact with AI.
Lead brand and product design at an early-stage AI startup, shaping interfaces and stories that define how people understand and collaborate with adaptable intelligence.
Remote Website Designer needed to design and build responsive, SEO- and performance-optimized websites across popular CMS platforms.
Lead Going’s visual identity and creative strategy as a hands-on Creative Director who drives brand-defining campaigns and mentors a compact, high-performing creative team.
Experienced BIM-focused Job Captain needed to lead Revit production and consultant coordination for California projects on a remote, flexible schedule.
Lead/Principal AI Product Designer role to shape AI-native SaaS experiences and elevate design craft and culture at Xero.
Uline seeks a Summer 2026 UX Research Intern to conduct user research, develop test plans, synthesize insights, and support customer-focused UX improvements on its flagship B2B website during a paid, on-site 12-week internship.
Lead design for patient-facing and care-op experiences at Honeydew, turning regulated clinical workflows into simple, trustworthy consumer products.