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Senior Level Designer - Studio Compass image - Rise Careers
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Senior Level Designer - Studio Compass

We are seeking a Senior Level Designer to translate our game design vision into engaging levels. You will be responsible for creating the spaces and rules that define our player experiences and fun.  

This role acts as a central point of information, working closely with Art, Design, Tech, and Production teams to transform diverse requirements into tangible and engaging game levels. Reporting to the Design Director, you will be instrumental in shaping our games. 

 

The rundown:  

  • Permanent position 
  • Full-time (37.5 hours per week) 
  • Flexible work options: In-office, hybrid, or remote 
  • Salary is competitive and dependent on experience 

Key responsibilities: 

  • Design and create compelling levels aligned with the game vision, ensuring excellent player experiences. 
  • Collaborate on and contribute to the development of level design workflows, maintaining clear communication and dependency mapping with Art, Design, Production, and Tech teams. 
  • Work closely with the wider team to design, create, and implement gameplay locations, mission scenarios, and level mechanics, iterating to achieve the highest quality. 
  • Ensure proper development, testing, presentation, documentation, and communication of your work across the development team and studio. 
  • Provide constructive feedback to other teams regarding their work's impact on the final level design experience or tools required to meet level design goals. 
  • Contribute to refining the design implementation pipeline to improve game quality, player engagement, comfort, and development efficiency. 
  • Work directly within Unreal Engine, creating levels and gameplay moments. 
  • Mentor and coach other level designers, offering constructive feedback. 

 

The skills you’ll need:  

  • Proficient technical skills in Unreal Engine for level design, implementation, and iteration. 
  • Broad understanding of Game Development, Agile methodologies, and Design principles. 
  • A passion for VR and games across various platforms, with a solid grasp of level design principles across different gameplay genres. 
  • Awareness of the interdisciplinary nature of level design and the necessity for extensive cross-team communication with design, art, and code teams to deliver complete levels. 
  • Excellent written and verbal communication, documentation skills, and the ability to articulate abstract concepts clearly. 
  • Demonstrated ability to work effectively both independently and as part of a team. 

 

The nice to haves:  

  • A keen VR enthusiast, knowledgeable on the trends and hottest games in this sector of the industry and in particular the games design and playable content perspective. 

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the developer behind Synapse, Phantom: Covert Ops, Fracked, and Frenzies. As a publisher, we have also supported the release of other studio’s titles including Little Cities, PowerWash Simulator VR, and Vendetta Forever. With humble beginnings as an independent studio, we combine amazing projects with a personal, caring touch. We’ve got more incredible titles to be announced soon! 

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. 

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.  

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.  

Average salary estimate

$85000 / YEARLY (est.)
min
max
$70000K
$100000K

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FUNDING
SENIORITY LEVEL REQUIREMENT
TEAM SIZE
EMPLOYMENT TYPE
Full-time, hybrid
DATE POSTED
May 30, 2025
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