Pax Historia is defining a new category of gameplay using the latest advancements in generative AI. Our platform brings together the depth of grand strategy with the creative freedom of a sandbox experience, all fueled by a passionate community that creates and remixes scenarios on our platform.
Our community publishes hundreds of scenarios per day, plays millions of rounds a week, and is growing quickly. In addition, we’re backed by Y Combinator, Pace Capital, and Z Fellows. Your work will immediately ship to a product used by hundreds of thousands of players.
We’re hiring a founding-level ML systems engineer to work in-person full-time in San Francisco (in Dogpatch). You will report directly to the cofounders.
Our current position:
The latest closed source models play our game with reasonably good quality, but they’re incredibly expensive.
Open source models are much more affordable but almost never selected by users as their performance on our platform is poor.
Prompts and harnesses are largely identical between models.
A working internal eval system (with vast rooms for improvement)
What you’ll do:
Build and run the infrastructure needed to rigorously tailor harnesses and prompts to each AI model individually to squeeze out maximum performance.
Train domain-specific models to close or even eliminate the gap between open and closed models in their weight class at playing Pax.
Reduce costs associated with closed source models by optimizing caching strategies.
Further improve performance of closed source models by training tuned endpoints.
Evaluate and improve embedding and reranker performance in the places we use them.
Enable entirely new user experiences based on upcoming world models.
TLDR: Your work will directly make the game more affordable and more fun
Resources you’ll have:
Trillions of tokens of prompt and response logs from millions of gameplay trajectories.
Tens of thousands of user preference votes per day (coming soon, pairing algo ideas described here)
Generous access to compute (6 figure budget now, with a pathway to 7 if results are promising)
Points of contacts with many of the teams pushing the envelope of inference at scale (Chutes, OpenRouter, CanopyWave, and more)
How performance will be measured:
While we understand results may take months to start seeing, your north star metric will be to improve user-preference win-rates over off-the-shelf options with the same inference budget.
This is an intensive role and you should expect to work around 50-60 hours per week for the first few months; after that, hours may begin to decrease. There is potential for slight flexibility (ie, 1 day/week hybrid) but we have a strong preference for candidates who can commit to in person work.
Most of our players have discovered Pax Historia organically (friends, youtube reviews) and have stuck around because we truly care about the game we’re building. That’s why we want every one of our employees to care deeply about our product too. History, fantasy, or sci-fi nerds are especially welcome, but if you can articulate why you’d be excited to work on our game, we’d love to hear from you.
Pax Historia is still an extremely small company, so you’ll be working directly with the cofounders and a few other employees. You should be self-driven, a team player, and willing to advocate for your ideas. The cofounders will not be hand-holding: their leadership strategy is to ‘get out of the way’ of employees to let them do their best work.
Finally, flexibility is also very important. Since we are scaling very rapidly and still working with a small team, you should come to work willing to help solve a variety of problems on the fly.
Core Competencies:
You have shipped ML systems to real users and operated them in production.
You have made explicit cost/quality tradeoffs in deployed systems.
You have debugged and fixed unexpected model failures in production (e.g. expert hot-spots, structured output errors, etc).
You have designed, critiqued, or iterated on evaluation frameworks and understand their failure modes.
Product & Ownership Mindset
You bias toward leverage and compounding improvements (better evals, better feedback loops, better infrastructure).
You are willing to work on the “boring” but important problems like instrumentation, data hygiene, debugging, and reliability.
You take ownership of problems and are comfortable advocating for your ideas (while remaining open to evidence).
You know when to say “no” to yourself and us when something isn’t worth the complexity or risk.
Nice to Have
Experience with preference modeling, pairwise ranking, or human-in-the-loop evaluation systems.
Background in games, simulations, storytelling systems, or other domains where qualitative judgment matters.
Experience operating systems at high request volume.
Prior work at an early-stage startup or as a founding engineer.
What We Don’t Require
A specific degree, academic pedigree, or publication record.
Prior game industry experience.
Perfect knowledge of every technique listed above.
Salary range is from $150,000 to $240,000 depending on your relevant qualifications and experience. For truly exceptional fits (senior/staff-level), we may be willing to go above the posted range.
Selected candidates can expect to receive 0.25% - 1+% equity. Vesting schedule is a 12 month cliff and 4 year monthly vesting. We will also be offering a non-matching 401k plan.
This job listing is for a W-2 employee opportunity. We are unfortunately unable to sponsor visas (other than O1) at this time. Pax Historia is an equal opportunity employer and does not discriminate on the basis of race, color, religion, sex, gender identity or expression, sexual orientation, national origin, age, disability, or veteran status.
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