Browse 11 exciting jobs hiring in Gameplay now. Check out companies hiring such as Warner Bros. Discovery, Jobgether, Velan Studios in Chandler, Aurora, San Francisco.
Work with industry veterans at Avalanche (Warner Bros. Games) as a Junior Software Engineer contributing C++ and Unreal Engine code, tools, and gameplay systems for a commercial game under senior mentorship.
Creative Combat Designer needed to design, implement, and refine combat mechanics and enemy behavior for single-player projects at a remote US-based studio.
Velan Studios is looking for a Senior Gameplay Animator to bring character personalities to life through hand animation and close collaboration with engineers and designers on prototype and production gameplay systems.
Lead implementation of combat and ability systems in UE5 for CD PROJEKT RED's Project Sirius, focusing on robust, multiplayer-capable gameplay systems.
Experienced Art Direction professional needed to lead trailer and capture-driven creative projects at Dark Burn Creative’s Woodland Hills office, working hands-on from concept through post-production.
Experienced gameplay engineer needed to design and implement core systems for Cyberpunk 2 using C++ and Unreal Engine 5 at CD PROJEKT RED.
Activision Blizzard’s 2026 Summer Game Engineering internship offers hands-on, mentorship-driven projects in animation, gameplay, online, pipeline, tools, or UI engineering at its Playa Vista and other U.S. studios.
PlayStation Studios seeks an audio-focused Game Test Analyst to perform onsite audio QA, detect and diagnose defects, and collaborate with development teams using tools like Wwise.
Stone Kite is hiring a Technical Animator to lead gameplay animation systems in Unreal Engine 5, refining pipelines, tooling, and procedural features to make characters feel alive in play.
Lead a team of gameplay engineers at Blizzard to design and deliver scalable mission systems and tooling for a high-production-value, unannounced AAA game.
Skydance Interactive is hiring a Principal Gameplay Engineer to lead architecture and implementation of major gameplay systems using C++, Blueprints, and Unreal Engine.
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