Browse 11 exciting jobs hiring in Gameplay now. Check out companies hiring such as Skydance, CD PROJEKT RED, Epic Games in Cleveland, Portland, Houston.
Senior gameplay engineer needed to design and implement major gameplay systems in C++/Blueprints using Unreal Engine while collaborating across disciplines and guiding other engineers.
Lead the gameplay engineering teams at CD PROJEKT RED’s Boston studio to define architecture, mentor managers, and drive technical excellence for Project Sirius, an online multiplayer Witcher title.
Contribute technical gameplay features and systems at Epic Games as a Gameplay Systems Intern, working closely with designers and engineers to build memorable player experiences using C++ and Unreal Engine.
Lead the combat vision and hands-on implementation for Project Sirius, driving enemy, weapon and system design to deliver satisfying third-person melee gameplay at scale.
CD PROJEKT RED is seeking a Senior 3Cs Engineer to design and implement character, camera, and control systems for Project Sirius, delivering high-fidelity multiplayer gameplay across disciplines.
Experienced 3Cs engineer wanted to design and implement high-fidelity camera, character movement and control systems for a multiplayer AAA project at CD PROJEKT RED.
Lightspeed LA is hiring a senior gameplay engineer in Irvine to craft high-performance, maintainable C++ gameplay systems for an ambitious AAA open-world title.
Lead the development of advanced NPC AI and gameplay systems remotely, applying deep Unreal Engine and C++ expertise to create engaging player experiences.
Fortis Games is hiring a Staff Game Engineer to architect, optimize, and mentor on Unity client systems for mobile as Twilight Towers expands worldwide.
Lead the design of AAA-quality FPS and 3D action game systems and experiences remotely across the U.S., mentoring junior designers and driving content from concept to implementation.
Help shape features and items for Fortnite and other Epic projects as a Gameplay Design Intern, combining design, scripting, and Unreal Engine implementation in a collaborative studio environment.
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