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Senior Tools Engineer

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED seeks an experienced Senior Tools Engineer to lead efforts in enhancing development workflows for Project Sirius, a new multiplayer adventure set in the Witcher universe. This role requires advanced expertise in creating robust, user-focused tools and proactive engagement in driving innovation across our engineering processes.

 

Daily Responsibilities

  • Lead the design and implementation of high-quality, maintainable C++ tools and workflows, primarily for Unreal Engine.
  • Collaborate closely with cross-disciplinary teams to understand complex needs, propose effective solutions, and champion tools development efforts.
  • Independently manage the full lifecycle of tool initiatives—from ideation and prioritization to deployment and ongoing support.
  • Proactively provide ad hoc tools support, effectively balancing immediate needs against broader development priorities without constant oversight.
  • Evangelize tools best practices, advocating their strategic importance to productivity and quality across the organization.
  • Objectively evaluate the impact of tools and workflows on project productivity to inform prioritization decisions.
  • Mentor and support junior and mid-level engineers, enhancing team capabilities.

Qualifications

  • Extensive experience writing production-level C++ code, with significant, demonstrable contributions
  • to complex, large-scale codebases on collaborative projects.
  • Able to drive projects through their full lifecycle, from concept to deployment and maintenance.
  • Proven ability to manage time and resources as part of balancing competing priorities.
  • Able to articulate technical concepts, discuss trade-offs, and advocate for quality standards.
  • Able to plan work according to priority, risk, and the need to deliver value incrementally.

Nice to Haves

  • Extensive experience with Unreal Engine or similar AAA game engines.
  • Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.
  • Previous mentorship or technical leadership experience in a game development context.

Additional Information

This job can be hybrid/in-office from Boston or fully remote from anywhere in USA or Canada. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.

If you've observed any irregularities in our recruitment process please click here to report them.

CD PROJEKT RED Glassdoor Company Review
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CEO of CD PROJEKT RED
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Adam Badowski
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Average salary estimate

$145000 / YEARLY (est.)
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$120000K
$170000K

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Our mission is based on three pillars: 1. We create revolutionary story-driven RPGs, which go straight to the hearts of gamers from around the world. 2. We want to be counted among the world’s top three video game developers. 3. We ensure a lastin...

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Full-time, hybrid
DATE POSTED
July 25, 2025
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